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Witcher 3 mods gog
Witcher 3 mods gog











witcher 3 mods gog witcher 3 mods gog

Only mods for different versions of the game. UhuruNUru: Mods work perfectly fine with the GOG release, as TheMrHuggles states There is absolutely no such thing as a "Steam Mod", or a "GOG Mod". No games should support SW because of this, unless they never get sold on another store client., or on GOG. That's all kinds of fucked up, as mods should be freely available to all owners. Then you must Immediately delete the SW mod, and unsubscribe, to stop Steam downloading it again.īiggest issue with SW is you must own the game on Steam to download the mods.

witcher 3 mods gog

Make it into an archive, with a corrected folder structure. It's never stopped me downloading (Subscribing), just long enough to get a specific mod. I've never use SW, as it forces auto game, and mod updates, which can, and often will will break your other mods. SW forces mods into it's own folder system, whilst NM (and GOG), use the games normal folder structure for mods. Mods that check for installed DLC, need the correct script merger edits, to stop the removed DLC check being reapplied.Įven SW (Steam Workshop) mods are no different than NM (NexusMods) versions, except in the folder location they go in. UPatch - Unification Patch by Wasteland Ghost=2134 It affected the few mods using the Main Menu, and that issue was fixed by this mod. With W3 that was the GOG GOTY edition, which is a different version to Steam's.Ī very mall difference caused by integrating the DLC in one package. Individual game updates, specific to one site, can cause issues, but it's not because of the site, it's because of the game version used. They are identical, and usually work for every game, irrespective of the store client used. Quite simply what you're saying isn't correct, No such thing as Steam mods, or GOG mods Mods work perfectly fine with the GOG release, as TheMrHuggles states













Witcher 3 mods gog